{"id":979864,"date":"2025-10-03T04:00:00","date_gmt":"2025-10-03T08:00:00","guid":{"rendered":"https:\/\/www.denofgeek.com\/?p=979864"},"modified":"2025-10-02T20:46:27","modified_gmt":"2025-10-03T00:46:27","slug":"onimusha-way-of-the-sword-preview","status":"publish","type":"post","link":"https:\/\/www.denofgeek.com\/games\/onimusha-way-of-the-sword-preview\/","title":{"rendered":"Onimusha: Way of the Sword Preview &#8211; Capcom Franchise is Back for Blood"},"content":{"rendered":"\n<p>Apart from the occasional remaster or alternative platform spinoff, Capcom\u2019s <em>Onimusha<\/em> franchise has largely laid dormant since the release of <em>Onimusha: Dawn of Dreams<\/em> in 2006. Fortunately, the samurai action series finally makes its triumphant return next year with the eagerly anticipated <em>Onimusha: Way of the Sword<\/em>. Capcom unveiled a new trailer for the game and provided a hands-on demo for journalists at <a href=\"https:\/\/www.denofgeek.com\/games\/favorite-things-tokyo-game-show-2025\/\">Tokyo Game Show 2025<\/a>, with <em>Den of Geek<\/em> on-site to see the game first-hand and speak with several members of the development team.<\/p>\n\n\n\n\t\r\n\n\t\t<div class=\"ad-dog__cnx-container\"><script id=\"0270c398a82f44f49c23c16122516796\">\n\t\t\tcnx.cmd.push(function() {\n\t\t\t\tcnx({\n\t\t\t\t\tplayerId: \"106e33c0-3911-473c-b599-b1426db57530\",\n\t\t\t\t\t\n\t\t\t\t}).render(\"0270c398a82f44f49c23c16122516796\");\n\t\t\t});\n\t\t<\/script><\/div>\n\t\n\n\n<p><em>Way of the Sword<\/em> is a fresh starting point for the franchise, featuring new protagonist Miyamoto Musashi, a fictionalized depiction of the legendary 17th century samurai whose likeness in the game is modeled after famous actor Toshiro Mifune, with permission from Mifune Productions. The change in protagonist not only signals a new era for the series, but allows the developers to build their game around a more expressive main character with links to Japanese history and folklore. Despite the protagonist swap, Musashi still boasts many of the familiar gameplay mechanics from past <em>Onimusha<\/em> games, including the ability to absorb souls and, of course, plenty of dazzling swordsmanship. For Capcom, this was a way to retain the core franchise elements while modernizing the overall gameplay experience.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div data-nosnippet=\"true\"><iframe loading=\"lazy\" title=\"Onimusha: Way of the Sword - 4th Trailer: Musashi&#039;s Story | PS5 Games\" width=\"500\" height=\"281\" class=\"js-lazy\" data-src=\"https:\/\/www.youtube.com\/embed\/IDjdrNEz8tQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p>\u201cAction games have changed a lot since we released the first <em>Onimusha<\/em> game,\u201d observes producer Akihito Kadowaki. \u201cOne of the core guiding principles in making this title is settling on the dark fantasy elements of the classic <em>Onimusha<\/em> series, introducing fun swordplay, and making good on the <em>Onimusha<\/em> concept of absorbing souls.\u201d<\/p>\n\n\n\n<p>While several of the past <em>Onimusha<\/em> games had taken place in and around Kyoto, <em>Onimusha 3<\/em>\u2019s modern Parisian setting notwithstanding, there is a more haunted quality to the Japanese city in <em>Way of the Sword<\/em>. In the demo, as Mushashi navigates his way through a metropolis overrun by monsters, Musashi experiences visions of ghostly denizens of Kyoto enduring their own traumas linked to Kyoto\u2019s painful past. For the purposes of the game\u2019s story, a medieval Kyoto setting not only leaned <em>Onimusha<\/em>\u2019s penchant for dark fantasy but provided another source of richly bloody history and mythology to inform the narrative and design.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div data-nosnippet=\"true\"><iframe loading=\"lazy\" title=\"Onimusha: Way of the Sword - 3rd Trailer: The Genma Experiments | PS5 Games\" width=\"500\" height=\"281\" class=\"js-lazy\" data-src=\"https:\/\/www.youtube.com\/embed\/bf1cAQIKpWA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p>\u201c<em>Onimusha<\/em> has always had a dark fantasy feel, but Kyoto has an image of being a beautiful and scenic place,\u201d explains director Satoru Nihei. \u201cIn the history of Kyoto, there are a lot of dark elements, occult stories, and sad history. When we were looking for a setting to match the vision that we had for the game from an entertainment point-of-view, we found that Kyoto was a really good match because we had those elements already embedded within the history.\u201d<\/p>\n\n\n\n<p>One of the biggest changes to the wider gaming landscape since <em>Onimusha<\/em>\u2019s 2000s heyday is the introduction of heightened difficulty hack-and-slash fantasy games, known as the soulslike sub-genre, popularized by titles like <em>Elden Ring<\/em> and <em>Dark Souls<\/em>. Though <em>Way of the Sword<\/em> certainly presents players with a healthy challenge, Capcom is careful to make the game accessible and fun rather than frustrating. In playing the game, bosses like Musashi\u2019s swordsman rival Sasaki Ganryu definitely keep players on their toes but not to the point where a single slip-up results in an unforgiving game over as is common in soulslike games.<\/p>\n\n\n\n<p>\u201cWith the soulslike genre, the difficulty wall is much higher and it can be very frustrating for players,\u201d Nihei points out. \u201cIt\u2019s not something that we wanted to do with this title. There is a balance so that there is some challenge to it but we don\u2019t want players to get frustrated with it. We\u2019ve focused on implementing those unique <em>Onimusha<\/em> aspects \u2013 the satisfying action and for people to enjoy cutting through enemies and not hitting these challenging walls.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div data-nosnippet=\"true\"><iframe loading=\"lazy\" title=\"Onimusha: Way of the Sword - Event Demo Playthrough | 10 Minutes of Gameplay\" width=\"500\" height=\"281\" class=\"js-lazy\" data-src=\"https:\/\/www.youtube.com\/embed\/mjDbYpNrFjI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p><em>Onimusha: Way of the Sword<\/em> was one of the most gorgeously rendered games at Summer Game Fest 2025 and that distinction remained firmly intact at this year\u2019s TGS. Created with Capcom\u2019s proprietary RE Engine, this is a hack-and-slash experience that runs heavily on its environmental atmosphere and countless slick sword fights. For the creative team, the chance to contribute to the legacy of a dormant Capcom franchise and bring it roaringly back to life with the industry\u2019s latest tech was an irresistible opportunity.<\/p>\n\n\n\n<p>\u201cI played the original game 25 years ago and, at that time, there weren\u2019t that many samurai action games,\u201d Nihei recalls. \u201c<em>Onimusha<\/em> stood out and was really cool. Even though it was presented as CG, it was something that players could get a real hands-on samurai fantasy action to live out in real-time. We hope that now, with the technology that we have for this new title, we can create that same feeling.\u201d<\/p>\n\n\n\n<p>Kadowaki also played the original <em>Onimusha<\/em> games when they were first released and is aware of the expectations that comes with reviving the beloved property. Though this created a sense of pressure for the development team, they are confident in the quality of the game that they\u2019re making in pleasing old fans and new players.<\/p>\n\n\n\n<p>\u201cAs a developer working on the new title, I feel like there\u2019s this pressure,\u201d admits Kadowaki. \u201cThe first three titles are very iconic and, with the whole team, there\u2019s a pressure to live up to that legacy. The past titles were great, but we want people to feel that the new <em>Onimusha<\/em> is great in its own way as well. We\u2019re trying to live up to the image of the brand, but also introduce new things that will have people excited.\u201d<\/p>\n\n\n\n<p><em>Developed and published by Capcom, Onimusha: Way of the Sword will be released in 2026 for the PlayStation 5, Xbox Series X|S, and PC.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apart from the occasional remaster or alternative platform spinoff, Capcom\u2019s Onimusha franchise has largely laid dormant since the release of Onimusha: Dawn of Dreams in 2006. Fortunately, the samurai action series finally makes its triumphant return next year with the eagerly anticipated Onimusha: Way of the Sword. Capcom unveiled a new trailer for the game [&hellip;]<\/p>\n","protected":false},"author":35,"featured_media":979865,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"dog_exclude_from_homepage":false,"dog_do_not_display_featured_image":false,"dog_external_link":"","dog_product_price":0,"dog_product_button_label":"Buy Now","apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_cover_media_provider":"image","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_cover_video_id":0,"apple_news_cover_video_url":"","apple_news_cover_embedwebvideo_url":"","apple_news_is_hidden":"","apple_news_is_paid":"","apple_news_is_preview":"","apple_news_is_sponsored":"","apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":[],"apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[763],"article_type":[776],"topic":[1390,2562],"sponsored":[],"feeds":[],"coauthors":[69432],"class_list":{"0":"post-979864","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-games","8":"article_type-features","9":"topic-capcom","10":"topic-martial-arts","11":"entry"},"apple_news_notices":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v26.0 (Yoast SEO v26.0) - 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